Following a vision of world peace courtesy of Pokemon Go, it's beyond doubt that the creature-catching series is about as ubiquitous video games in existence. The iconic Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The persistent pandemonium surrounding trading card values ensures near-daily Pokémon news stories. It would be hard-pressed to find a Pokémon game that failed to move at least a few million units. Remarkably, fan-made Pokémon games achieve popularity every year.
However in spite of that pervasiveness and fame, there are still Pokémon games that remain overlooked. These represent games that didn't get their proper due, or were overshadowed by the hype of the mainline series. They're Pokémon games released on ill-fated platforms or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or modern remakes. Considering these factors, we won't be offering just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?
Pokemon Ranch: The Chill Forerunner
An excessive number of Pokémon games emphasize the combat element of the series, and far too few of them highlight the ordinary realities that would come with living with a companion. Sure, modern titles include minor mechanics like these in modern games—you can pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to store monsters from different games. Critical reception from its launch noted Ranch was a bad if not outright hideous game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
True to its title, the game is set on a ranch where your Mii avatars—imagine this—just relax with your pals. The activities with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life simulation.
Ranch was released well before Stardew Valley sparked the enduring trend of comfort gaming. It was before the rise of idle games, and the video playthrough normalization of watching games you aren't actively controlling. Many never understood that Ranch's concept to observe your creatures as much as you play with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so remarkable, there's a Twitch stream dedicated to running the game 24/7. The streamer who operates the channel states that, after almost twenty years of playing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Tactical Tabletop Game Gone
Did you know that Pokémon once had an official board game with miniatures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.
These questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."
Regrettably, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's predatory business model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a great tactical experience for the handful of players who played Duel, but that playing field is also a daunting eyesore.
Pokémon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the community love around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season arrives.
Given dozens of mainline entries and spin-offs, chances are that I omitted that one Pokémon game you totally love but argue that too few people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu